Active versus Passive Locomotion for Virtual Reality Nature Immersion Experience (in preparation)
Kylea Hughes* and Yuxuan Huang*, et al.
Overview
Research has shown that Virtual Reality nature immersion experience is beneficial for psychological wellbeing in a way similar to real nature exposure. Existing VR nature experiences are typically offered through 360 videos or 3D computer-generated virtual environments.
To better understand the relative pros and cons and gain important insights into the design considerations for these types of VR nature experiences, in this study we focus on a key difference between 360 video and 3D computer graphics. We compare between active locomotion (free exploration afforded by a 3D virtual environment) and passive locomotion (camera following a fixed trajectory similar to pre-recorded 360 videos) in terms of the restorative outcome and user preferences.
More details will be available after publication.
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Title:《 Active versus Passive Locomotion for Virtual Reality Nature Immersion Experience (in preparation) 》
Link:https://yuxuan-huang97.github.io/research/active-passive-locomotion/
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