My old apartment in Minneapolis modeled in Blender and rendered in UE5

Overview

I replicated my apartment in Minneapolis from 2021 to 2022 before moving out and brought it into UE5 to create an interactable experience with lighting controls.

Procedure

To ensure an accurate scale of the reconstruction, I modeled the room and most of the furniture based on the floorplan and my own measurments. Some 3rd party assets were used, as listed in the reference section.
The materials were from Quixel Megascans.
Blueprints were made to generate walking sound, control time-of-day, and switch lights on and off.

Controlling time-of-day Interior lighting control

You can download the demo here.

Reference

3rd Party Assets used Rice cooker Microwave oven Shower head Faucet Fridge Dishwasher Toilet Stove

Statement: If no specific statement in the content, the copyright belongs to Yuxuan Huang . Reprint please indicate the link of this article.

(The content is authorized with CC BY-NC-SA 4.0 protocol)

Title:《 Interactive Apartment Visualization 》

Link:https://yuxuan-huang97.github.io/virtual-environment/apartment.html

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